Technical Artist / Director with heavy experience in both Animation, Visual Development and Game Development Pipelines.
Technical Art / Animation manager
Responsible for implementing, creating and updating various rendering and animation technologies and pipelines for Unity, Unreal Engine, and other proprietary engines.
On Hold due to industry obligations
(Formerly Midwest Treasures)
Unity Mobile Development
Mobile Application Development
Heavy Unity Tooling - Payments
Wardrobe and Face Modeling (Mixamo), Hair
Unreal Engine 4 Vehicles
Environment Art, Setup, Landscapes, Materials
Interface with Engineering
Maya Rigging and Modeling
Javascript/HTML5 based game systems
Backend and Frontend Systems | Payments