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Phyffer
Phyffer
Artist
Cypress, CA, United States

Summary

Technical Artist / Director with heavy experience in both Animation, Visual Development and Game Development Pipelines.

Skills

PythonRenderingFacial Rigging & AnimationDigital SculptingMotion CaptureCharacter AnimationVRUnrealUnity

Software proficiency

Python
Python
ZBrush
ZBrush
Blender
Blender
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Houdini
Houdini
Maya
Maya
Unity
Unity

Productions

    • Video Game
      Wonder Woman
    • Year
      2024
    • Role
      Sr. Technical Artist
    • Company
      Pipeworks Studios | Monolith
    • Video Game
      ARRA | History Untold
    • Year
      2023
    • Role
      Sr. Technical Artist
    • Company
      Pipeworks Studios | Oxide
    • Video Game
      Call of Duty | Vanguard
    • Year
      2022
    • Role
      Sr. Technical Artist
    • Company
      Pipeworks Studios | Activision
    • Video Game
      Walking Dead | Last Mile
    • Year
      2022
    • Role
      Sr. Technical Artist
    • Company
      Pipeworks Studios
    • Video Game
      Magic the Gathering | Spellslingers
    • Year
      2021
    • Role
      Sr. Technical Artist
    • Company
      Pipeworks Studios | Wizards of the Coast
    • Video Game
      Tinkr Garage
    • Year
      2015
    • Role
      Art Director
    • Company
      Tinkr Inc
    • Video Game
      Batman VR (Mattel)
    • Year
      2016
    • Role
      Animator
    • Company
      Mattel (Contract)
    • Mobile Game
      Mattel Getty VR
    • Year
      2016
    • Role
      Software Engineer
    • Company
      Mattel (Contract)

Experience

  • Technical Art Manager at Pipeworks Inc.
    Eugene, OR
    April 2022 - Present

    Technical Art / Animation manager

  • Sr Technical Artist at Pipeworks Inc.
    Eugene, OR
    January 2021 - Present

    Responsible for implementing, creating and updating various rendering and animation technologies and pipelines for Unity, Unreal Engine, and other proprietary engines.

  • Founder at Dead Broke LLC (Dead Broke Productions)
    Pittsburgh, US
    January 2020 - Present

    On Hold due to industry obligations

    (Formerly Midwest Treasures)

  • Chief Technical Officer, Finance at Interactive Movie Games Inc.
    Burbank, CA, US
    January 2014 - January 2017

    Unity Mobile Development

    Mobile Application Development

    Heavy Unity Tooling - Payments

    Wardrobe and Face Modeling (Mixamo), Hair

  • Co-Founder, Art Director (Unreal) at Tinkr Inc
    Los Angeles, CA, US
    January 2016 - December 2016

    Unreal Engine 4 Vehicles

    Environment Art, Setup, Landscapes, Materials

    Interface with Engineering

  • 3D Artist at Paomo Dynamics
    Los Angeles, CA, US
    January 2013 - December 2014

    Maya Rigging and Modeling

  • Software Engineer at ASCII Media, Inc.
    AltaDena, CA, US
    August 2012 - December 2014

    Javascript/HTML5 based game systems

    Backend and Frontend Systems | Payments